The Glowing Chasm

In The News

Sharn Inquisitive: Sul 1 Zarantyr - Front Page
Happy New Year - The Sharn Inquisitive welcomes you to another wonderful year in the greatest city in Eberron. This years New Year’s Eve celebrations were bigger than ever. Everyone took to the streets to salute the year past and welcome the year to come. Given the city's recent recovery from drastic events there was even more reason to party. The celebrations included fireworks, food, and music. Sharn's magewrights works extra hard this year to set up magically enhanced music across all of Khorvaire. Music played by the quartet Crimson Souls was magically relayed across most of the upper city, while the lower regions were treated to a mixture of talent from various establishments.

Sharn Inquisitive: Sul 1 Zarantyr - Politics Page 3
High Ranking Areni Envoy Comes to Sharn - The Sharn embassy has announced the arrival of a special envoy from Arenal. The elves arrived on a splendid royal ship last Mol. Security was tight as Anwauy Bet'nar, one of the highest ranking deathless sages made his way to the embassy. He was accompanied by a small entourage including several members of the elvish house Besathlae. The intention of the group is unclear, but many cannot help but notice the connection with one of the heroes of Sharn, our own Thaspar Besathlae. According to our sources, Thaspar is currently on a mission outside of Sharn, but we watch for his return.

Chronicle

The sickly green light of the glowing chasm illuminated the airship, as it drew near to the yawning abyss. Thaspar, Cora, and Sadie peered at the luminous void with apprehension, while Garen was distinctly curious.

It had been a long journey to this point. They had come most of the way through the accursed Mournland on a small dirigible, which had ended up crashed into the deck of a huge Lyrander airship. After putting out the ensuing fire (and fire elementals) they all worked together to pilot the massive craft the last hour to the glowing chasm. The ship really needed a full crew, but the four of them working together managed to get it to fly.

Garen found the strange magical light intriguing, and he wanted to be the first to explore the chasm. There was absolutely no sign of anything near the southern tip of the chasm (which was where the schema was supposed to be) so they decided to investigate inside the chasm's southern tip.

Lowered on a rope, Garen descended into the scintillating green light. The glow was strange and unnatural, and it grew brighter as he slid down into it. From the black walls of the chasm limbs, heads, and other body party protruded sickeningly. Though repulsive, they did make climbing a bit easier.

After some time Garen's feet finally touched something solid. It wasn't the bottom of the chasm. Rather, it was the entrance hall of a building, protruding from the rock at a strange angle. It was completely encased in reddish black glass, but he could still make out the words "Artifact Research Council of Cyre" embossed above the door.

Barely balancing on the strange surface, Garen moved over to the door. Letting himself slip into space, he began hacking away at the glass covering the door. Soon he had chipped enough of a hole to open the entrance. He decided to keep a piece of the glass for later.

The door swung inward quickly. The angle of the building meant that the door opened more vertically than horizontally. Inside Garen could see pillars leading downward and a door in the far wall which was really more of a floor at this point.

Garen’s mind swam with curiosity, but the length of the rope, and his better judgment determined that he should return to the airship then investigate this place with his companions.

Back on the airship everyone was in still pretty bad shape after the battle with its previous inhabitants. Being warforged Garen was able to repair himself, but his companions were not so lucky. In the Mournland wounds didn't heal. The body could not naturally repair itself. Not even magical healing worked. The only known method of healing the Mournland was to use goodberry wine. The magic woven into the goodberry spell worked differently than most healing and it could cause some healing in the barren land. However, the wine was extremely expensive, and due to the type of magic, one could only gain so much sustenance from it each day.

Though Garen was eager to investigate, the rest of the group wanted to pause for a day to recover, and get as much use as possible out of the goodberry wine. They moved the airship a little ways from the chasm and prepared to rest.

Thaspar, who knew that the Dreamily was having adverse affects on him decided to take the opportunity to break his addiction to the drug. After eight hours of meditation he emerged, completely free from any cravings. His years of aesthetic training allowed him to purge his mind and body completely of the substance. The drugs affect of on his mental capacities, however, could not heal until they left the forsaken land they were in.

The time passed relatively uneventfully. Cora was attacked by a stray child’s ribbon. She heard children's laughter on the breeze and saw a pink ribbon floating towards her. The laughter turned to screams of fear and pain as the ribbon quickly synched round her neck and started strangling the halfling. Garen quickly snapped the pink assailant, which quickly crumbled to black ash on the deck. Nothing particularly negative came of the whole incident, except for a general sense of unease. In all nothing terrible happened that night.

The next day green light made the three flesh-based members of the group shiver with sickly hues. The entire party descended to the entrance which Garen had discovered the previous day. Leaving the rope hanging from the ship, far above, they made their way into the beckoning entrance of the building.

They clambered and slid down the extremely steep floor of the entrance hall. Sliding past pillars and statues they eventually came to a rest against the bottom of the chamber, which was once the opposite wall. A single stone door stood waiting before them.

The door swung open quickly, revealing the next room. Beyond the door, hanging at a strange angle was an odd room. It looked like some sort of central hub - there were three other doors leading off from it. The room had been twisted by enormous pressure, so that the wall they entered by was twisted to near horizontal, while the opposing wall was at a normal inclination.

Carefully they slid down into the room, their feet crunching on the broken bits of statues.

All three doors appeared similar, so they chose the middle door. Sadie simply walked up and opened it.

Immediately dozens of hands began grasping for her. Shouting with an overwhelming cacophony, they were tearing at her clothes and writhing as they began pulling her down into the room, its contents obscured by the mass of writhing limbs in the doorway.

Before she could be pulled into the void her friends reefed her back from the opening and slammed the door - severing a few fingers in the process.

They stood there stunned, for a moment, before they tried another door - this time the left one.

Beyond the stone door was a room which smelled strongly of decay. Peering closer in they found the room was utterly covered in magical junk. There were tables, counters, crates, and boxes all brimming with beakers, wires, rods, stones, flask, jars of pickled magical beast parts, boxes, tubes, powders, and various other apparatus. The entire conglomeration was covered in a thick mass of dust and cobwebs.

Cora and Garen were overjoyed to find a room full of magical contraptions, and began searching through it diligently for anything useful. A lot of the equipment in the room was damaged, or strangely depleted of its magic, but they still found a fair number of magical components. There were no completed wands, scrolls, or anything of the like, but Garen figured he could use many of the objects here in the creation magical items.

Cora was just sifting through a collection of oddly shaped lanterns when it struck. Overturning a table, sending bric-a-brac crashing to the ground, a sickly creature emerged. Its putrid, rotting flesh hanging from its bones, and dressed in a ripped and tattered robe, it immediately began casting spells.

Sadie looked suddenly across the room at the commotion. She was about to leap up onto a table and make her way across to the wizard when to her horror black rubbery tentacles began sprouting from the ground all around her. Struggling fruitlessly she felt the flailing black mass rise up all around her, engulfing her, and wrapping around her limbs. The tentacles filled the entire room, knocking down tables, and grapping all of her friends.

All was not lost, however. Cora, having caught sight of the creature out of the corner of her eye, had just enough time to tumble to safety. He body rolling past the black tentacles rising from the floor she cleared the field of writhing appendages, and ended up next to the undead spellcaster.

The creature, robed with rotting flesh began casting more spells, but Cora was upon it, sinking her dagger deep into its body, and drawing out the magical power within. She was stealing spells.

Meanwhile Garen was pulling himself free from the writhing sea of black tentacles. He was nearly at the spellcaster now. With a final pull he ripped his metallic body free from the grasping appendages and brought his axe to bear on the enemy.

Then, with a quick gesture, huge chunks of ice began raining from the rock ceiling. They crashed down on everyone in the room with severe force. Everyone felt the crushing pain of the icy shards and the bitter sting of cold.

Yet, between Cora and Garen the wizard was soon hacked to gooey undead pieces.

Sadie and Thaspar were safe, on the far side of the room, waiting for the tentacles to abate.

With the threat dispatched, and once the room was *thoroughly* examined, they continued on, through the door in the far wall.

This door led into what looked like some kind of meeting room. The centerpiece was a gorgeous, perfectly preserved, oak table. 10 feet long, it was ringed by chairs. In each chair was sitting a corpse – also perfectly preserved. Most of the corpses had fallen over, slumped on the table, but a few still sat, staring wide-eyed into space.

The creepiest was yet to come, however. As the group glanced at each one, their minds were suddenly flooded with information: information about the corpse lying on the table. For every person there they suddenly know who loved them, and who they loved; their wives, their mothers, suitors, neighbours and friends. Every one of them had a history, and that history’s end was in front of them.

The contents of the room were unnerving, but there didn't seem to be any immediate threat. As a precaution Sadie tied all the corpses together with her rope, before proceeding to the only other exit, a door in the far wall.

This door opened into a very narrow dirt passage, curving out of sight in the distance. They decided to press on, passing single file. It was a particularly tight squeeze for Garen, but all but Cora found the passage uncomfortably small.

Sadie was in the lead, with Thaspar covering the rear when it happened.

Suddenly two creatures, putrid flesh hanging from their sickly bones, burst from the walls, showering the party with earth. Cutting the party off, they stood on either side of the single-file group of adventurers. Teeth fell from their rotting mouths as they began casting dark incantations.

Things became very dire indeed.

The monstrosity in front of Thaspar cast a spell that caused damage, like knife slashes to sprout up on his body. He returned the favor with a flurry of blows. On the other side of things Sadie fell under the influence of a spell that slowed her to a crawl. Everyone else seemed to whiz by, and she slowly tried to attack her foe. Cora was able to steal a spell or two and put them to good use, but Garen stood impotent in the midst of the group, his large axe hanging idle.

Missiles of arcane force streaked through the air, fists flew and blades whirled. But, just when things were starting to look like they might turn out ok, something happened. A streak of red fire came bursting out from the fingertips of the creature nearest Thaspar. In a crimson bloom the entire passage was engulfed in flame.

This was the last blow for Thaspar. He fell to the ground severely wounded. Garen stepped over him to take his place. In the end the monstrosities were destroyed. Sadie slowly hacked, Cora used the creature’s own spells against them, and Garen swung his axe mightily.

In the process, however, everyone was wounded, some worse than others. Garen could still repair himself, but in the Mournland, these were dire circumstances for the rest of the group. They could only gain so much benefit from the goodberry wine they had brought along. There was some debate about whether they should turn back or press on, but in the end they decided to continue.

The earth passage came to an abrupt end at a wooden door. After carefully searching it, Cora pushed it open. Simple stone stairs led down, and the scent of mead drifted upward. This place was strikingly familiar to the halfling. Had she been here in a dream?

Descending the stair her heart skipped a beat. She was in the common room of the Lizard’s Mantle. But, everything was deathly quiet. The usual rowdy patrons and music were gone. There was nothing but utter, uncanny, silence.

Then, in an instant, the dead were all around. Sitting in their usual places were all of Cora's friends. Their corpses lay there, all killed in horrible, brutal ways: split open, or ripped apart. The regulars at their tables and even Molly lay in gruesome poses of gory death. Spinning around the room in shock and disbelief, her mind was reeling... then... nothing. The room was empty again.

Standing there shuddering from the shock, she could now make out a wretched sound. The sound of smacking lips. She spun to see the bar. In Molly’s usual place was a grotesque creature. It was an obscenely obese corpse – the grey skin of its enormous gut bulging in front of it. It's disproportionately large mouth was filled with jagged yellow teeth. The gruesome beast began lumbering towards her; a hungry look in its eyes.

Cora could not stand this insult to her home and family. She attacked the grotesque creature with ferocity rarely seen from the little halfling. She was soon joined by her friends.

The beast was no pushover. As they hacked at its blubbery form, it seemed like the fat would just close over the wound.

As Thaspar pummeled the monstrosity, he noticed, too late, that its massive jaw was unhinging and wrapping itself around his entire head. He grappled desperately as the horror tried to bite his entire head off. At the last moment, he managed to reef his head free from the yellow toothed maw, but not before sustaining serious injuries.

At last, after dozens of blows the blubbery abomination fell in a rotting heap - Cora delivering the last blow with fury.

At this point, everyone wanted to get out of this twisted mockery of the Lizard's Mantle. Bursting from the front door they came into a large cavern. Though the walls were black, Garen could swear he see moving faces out of the corner of his eye. In the center of the cavern was a very wide black pool. On the far side they could see another door. The only way over the pool was via a large pile of corpses that stretched from one side to the other.

This was the last straw, it was just too much. Thaspar was mortally wounded and fading fast, and they had to climb over a pile of corpses, which would almost assuredly attack them in some form. They decided they would head back. They determined the quickest way out of the Mournland. They would leave this forsaken land, heal up, and return.

Sadie opened the door to return to the Lizard's Mantle. Except… the door no longer lead to the Lizard's Mantle. Instead she was peering into a relatively small wooden room: a child’s bedroom. In the far corner was a small bed with a couple of simple toys adorning it: a doll sewn together from strips of cloth and burlap sacks and a bear made from real fur sat atop the bed, and several home-carved tops, blocks and figures lay scattered on the floor.

There were two other exits from the room. There was an ordinary door to the left, and a sliding closet door across from them.

Sitting on the bed was a young girl, probably about 9 or 10. She has very long blond hair which reached down to her waist. She was wearing a homespun blue dress. She was looking at them in a perfectly normal way, as if nothing were out of the ordinary.

“Hello, are you here to play,” she said.

Her voice sounded detached and oddly distant.

Everything about this place was "off". They filed into the room.

"Are you here to play?" she repeated.

"Um, actually, were here looking for something magical," Garen piped up.

She seemed to immediately know what he was talking about.

“Oh that, I can tell you where that is. But she won’t like it. She won’t like you taking that at all.”

She strode calmly over to the closet door.

“Its down there. But I’m not supposed to let you go down there.”

Everyone was now envisioning what sort of horrible creature this girl was going to turn into if they tried to go through the closet door.

"What’s you're name?" inquired Garen.

"Anne," she replied, "are you going to stay and play with me?"

"Where are your parents Anne?"

Anne had to think for a moment. "I don't know," she said finally, "they haven't been around in a while, come to think of it."

"How long have you been here?"

"I don't know, I guess its been quite a while, hasn't it?"

"So, do you know a way out of this place?"

"Oh I don't know. I'm not so sure you will be able to get out. But if you need to stop and rest, you can stay here. Its safe."

They weren't so sure this was true, but Thaspar was on deaths door at this point. They resolved to try to find their way out, and come back here as a last resort.

They bid Anne farewell - she didn't seem to show any emotion about the incident - and left through the other non closet door - the one closest to the bed.

The door led into a winding dirt passage. It was very narrow, and again they had to go single file. The passage ended with a wooden door. Opening it they found themselves in a large cavern. Though the walls were black, Sadie could swear she see moving faces out of the corner of her eye. In the center of the cavern was a very wide black pool. On the far side they could see another door. The only way over the pool was via a large pile of corpses that stretched from one side to the other.

They had already been in this room, but from the other side.

They still did not want to cross over the pile of corpses so they backtracked. This time as they passed through the narrow hallway they came across a shocking surprise.

There on the ground were four decaying bodies that had not been there moments ago. Stripped of their possessions the bodies lay, rotted down nearly to the bone. Yet, the tufts of fur betrayed that one was a shifter. There was also a small skeleton belonging to a halfling, and an elf skeleton lay, speared to the wall. A pile of rusted metal that was once a warforged lay to one side.

This was a little more than ominous, and they moved quickly on. Opening the door that should have led to the little girl’s room, they found themselves in the meeting room that they had passed through earlier. The room was exactly as they had found it. The corpses were staring out blankly, but Sadie's rope was nowhere to be seen.

They hurried through this room, and opening the door they came into the room with Anne.

"Having trouble getting out?" she asked.

Garen had a short conversation with her, before they continued on.

The returned through the door they had come, and found themselves back in the boardroom. However, it had changed. Sadie's rope was back, but this time it entangled rotting corpses. All of them looked like they were struggling, pulling against the rope. Some had been strangled by it, while other simply to tangled to escape.

Despite the chilling situation, Sadie wanted her rope back, so the group spent several harrowing and gruesome minutes retrieving it.

With their rope returned, they decided to use it as a sort of breadcrumb trail, to see if they could track their movements through what seemed to be an ever-changing labyrinth.

Despite their best efforts, all their attempts were frustrated. They walked through room after room. Each time something was eerily different. They came across an old battered rope, clearly being used as they were using theirs - only it looked like about 100 years ago. They came across the boardroom filled with their own corpses. The dread began to build in each one of them.

Finally they ended up, back in Anne's room. Thaspar was fading fast, and he need to rest up and take another dose of goodberry wine.

"Is it ok if we stay here?" Garen asked.

"Sure," said Anne in a monotone voice.

Garen and Anne got on well while everyone else was sleeping. Through the night Garen carved her a chipmunk toy, and for the first time, he saw the girl give a hint of a smile.

The next morning, when the party's health had improved from fatal, to near-fatal, they took stock of the situation.

"You know," Anne said, "I like you. You were nice to me. I won't stop you if you go down to see the mistress."

"What do you mean," Garen replied.

"The mistress, and the thing you are looking for," she pointed to the closet again, "are in there. I won't stop you from going down there."

After some discussion they decided that there was nothing else for it. Cautiously they creaked the closet door open.

Beyond was a yawning abyss of inky blackness. The door was actually set in the midst of a great earth wall, which stretched left and right, up and down, out of sight. Jutting out from the wall were headstones, as if this was some sort of vertical graveyard.

The headstones provided an easy, though disturbing, climbing surface, as they made their way down. All of the graves were marked, and as they climbed amongst them it began to be clear that they all of the graves were of children. Most of the life spans were no more than 10 years. Each of the graves listed the same date of death, the Day of Mourning – the day Cyre was obliterated.

The gravestones with epitaphs are all bitter and spiteful:

Her lies Molly Darwik,
She had a beautiful smile,
Now her face is a burnt husk

The final resting spot of Toby Ryer,
He loved to go fishing with his dad,
They both burnt to death

Sue d’Wyr
Her laugh could light up the stars
She died weeping
She will never laugh again

Finally they found the bottom: a hard stone floor. The oppressive, endless blackness trailed off in all directions.

All of them shuffled forward on the dark stone. Each felt in their heart a private dread. There was something powerful here. Something evil.

Then, when the silence seemed to be enveloping them forever, a female voice echoed in the darkness: “You’re looking for the schema.”

A woman strode boldly out of the darkness. From head to toe she was clad is extreme splendour. He clothes were very fine indeed, and a gorgeous, ruddy gold cape adorned her shoulders - it appeared to be made of flowing copper, and was encrusted with jewels of many kinds. Her jewelry was also very rich, and her head was crowned by splendid electrum tiara covered in polished carnelians.

The woman herself was strikingly beautiful. She appeared distinctly elvish, possibly half-elvish. Her skin was smooth and without blemish, but her expression was hard and unbending.

“You can’t have it I’m afraid. It must never leave here. It is too powerful to give you.”

"Look, you can give it to us, we're trustworthy," Cora piped up - despite her fear.

"Yes, mistress, we aren't going to do anything horrible with it," Garen added.

"You think I am the mistress?" the woman snorted, "I am going to enjoy killing you."

With that, she began raining spells on the party. Despite her bravado, however, she fell very quickly. Alone, she was almost instantly surrounded by the party, and in a matter of seconds she lay, dead upon the floor.

In a moment, all that remained were the fine clothes, surrounding the husk of a rotted skeleton; and in the midst of it all - was the schema. A large piece of metal with a gear like pattern of indentations, the schema was covered in arcane markings. The group gathered up the finery, and the schema.

At that moment, a deep rumbling filled the air. Then, from the deep, black recesses came a skittering, and scraping. They could make out shapes. Dozens of shapes. Hundreds of shapes. Corpses. Rotting corpses. There were hundreds, perhaps thousands - all running toward them crazily. Men, women, children; all of them decomposing, and falling apart as they charged.

Cora, Sadie, Thaspar, and Garen ran. They didn't discuss it, or even consider any other course of action. They ran. They ran as fast as they could.

By the time they had reached the wall of graves, the dead were only moments behind them. Pushing themselves, they thrust up the wall. Climbing over stones, they forced themselves to continue the ascent. The army was right behind them, clawing at their heels as they went.

When the reached the door to Anne’s room they threw themselves inside, slamming the door.

"Anne, there are hundreds of undead after us, you should run!" Garen shouted.

"Oh I'll be fine," she said calmly.

They didn't have time to argue. They burst out of the door, just as the closet door they had come from shattered into splinters and the legion of corpses poured out.

They ran through a dirt hallway, and they came out into the large cavern with the corpse causeway. This time they didn't have any choice. They ran over the bridge of bloated corpses, their feat sinking in to mushy pockets as they hurtled across the gap. They didn't have time to see if anything was happening, and soon they were rushing through the meeting room. Now they were in the room of arcane artifacts, then, finally, they were in the entrance hall - the room whose floor twisted from flat to slanted.

Flinging the door open, they tore up the sloped entrance. Thaspar lost his balance during the mad climb and slid back. To the horror of his friends, the dead closed in around him. But, with a burst of fierce strength he pulled his way back up the incline. The corpses were ripping at his legs as he pulled himself up.

Outside the rest of the group were madly climbing the rope back to the airship. Thaspar burst from the entrance, and with a swift motion Sadie grabbed his hand and kicked off into the air, swinging on the rope away from their rotting pursuers. Soon the corpses were far below.

When they were all safely aboard the airship, everyone fell down on the deck - utterly exhausted. They had escaped - and they had the schema.

Then the quiet stillness of the Mournland was broken, by a rumbling. It grew louder, until it was nearly unbearable. They made ready to fly the airship. The craft really needed a full crew to operate properly, but with just the four of them, they could probably manage to get out of the Mournland slowly.

The rumbling grew louder until it was nearly unbearable. Then, from the glassy earth near the glowing chasm burst a creature. A colossal wyrm, stretched out from the ground. Its body was made of thousands upon thousands of screaming corpses. It was a vast sea of horrific death. Rearing into the sky it roared at the airship before it. Instantly it was as if death had come upon them all. Each of them felt drained to the point of near destruction. Thaspar fell unconscious.

Desperately, Cora took control of the airship. Overriding the safeties she forced the fire elemental to consume full power. The ring of fire roared, and the ship lurched forward, much faster than it was safe for it to go. Behind them, they heard a colossal crash as the wyrm burst back under the earth.

Thus it chased them, bursting in and out of the glassy earth of the Mournland. Its roar was like a death knell for them. The ship was clearly breaking. Pieces were coming loose, the connectors of the ring of fire were getting charred, and magical components would explode now and again with blasts of overloaded arcane energy. The ship was not meant to go this fast for this long. But they were *just* outrunning the corpsewyrm.

Cora's hands were aching with exhaustion from controlling the ship. Sadie was exhausted from doing the work of 5 sailors. Garen carried out his work without complaint, but his heart was heavy with fear. Thaspar clung to life on the deck, occasionally murmuring or screaming in terror.

Then, in the distance, they saw the hanging sheet of the dead gray mist. Once it had been an omen of fear; now they looked upon it with rejoicing.

The airship was clearing loosing speed. It would not make it much longer. Cora prayed that it would last until they crossed those mists. They were almost there now. Then, with a shocking silence, the crashing pursuit stopped. There was no sign of their pursuer.

Not risking even a look back, Cora spurned the ship on. They were about into slip into the mist, when with a roar the beast came ripping out of the earth directly in front of them. Cora reefed on the controls. The ship was never made to make such sharp turns. Magical components burst, conduits screamed, and every board on the ship creaked like it would snap. But, somehow the ship careened past the wyrm and went flying into the mist. Out of control, it spun through the air.

Then, they were on the other side, in bright sunlight. The corpsewyrm did not pursue them.

Cora collapsed on the deck from exhaustion, and Garen piloted the now smoking airship down behind a large copse of trees.

After the fires had been put out, he assessed the damage. Some he could fix, but the ship had been severely damaged by flying at ramming speed for three hours, in addition to the final crazy turn. They would need to make a trip to a nearby town for components. Looking at a map, Aruldusk seemed like the best bet.

Before any of this, however, they all took time to simply rest and recover. After several days, everyone was alright again, though they still shuddered to think on the events that had transpired. But, they had the schema, and they were alive. It was definitely a time to celebrate.

Timeline

  • Sul 22 Vult - Descent into the Glowing Chasm
  • Mol 23 Vult - Escape from the Mistress and the Mournland

People

Anne
Anne is a girl that the group met deep in the glowing chasm. She had likely been dead for some time. While utterly creepy, she didn't harm the party in any way. If anything, she was helpful.

Heroic Quotes

  • "Two adventures ago we crashed a skycoach into a dirigible, and got the dirigible. Last adventure we crashed the dirigible into an airship, and got the airship. So now what with need to do is crash this airship into Argonth" - Bryan

Adventure Names

  • Robert - You Don't Need Drugs to Make the Mournland Freaky and Weird
  • Robyn - Deja Vu
  • Bryan - Just an Ordinary Bridge of Corpses
  • Lorraine - Anne and the Chipmunk

Legends & Lore

Beholders served as living artillery during the daelkyr incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own -- they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.

Statistics

Date Played: June 10, 2006
Session Length: 8 hours
Experience Gained: ??/character
Foes Vanquished: 3 Small Fire Elementals, 3 Undead Wizards, Lesser Famine Spirit, Mistress' Servant
Foes Run From: The Mistress
Creepy Girls: Anne
Cost to Repair Airship: 1500 gold

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