Airship Troopers

In The News

Source: Sul 22 Zarantyr - Travel Pg 2
Piracy on the Rise - Merchants and sailors traveling between Sharn and Stormreach have reported an increase in the amount of piracy over the past few months. Apparently things have gotten so bad that a staggering 40% of craft have been hit by pirates in the past three months. The Breland navy thus far has been unwilling to deal with the situation.

Some reports speak of a skeletal figure, running the flag of The Keeper. Known only as the Deathbringer, this creature and his fleet have plundered ships all over Xen'drik. He is rumored to be based somewhere in The Pirates Shrapnel, a chain of islands that stretches up from Xen'drik, toward Sharn.

Chronicle

The month of Zarantyr was usually the driest for Sharn, and the coolest. The weather was still fairly warm, of course, and the break from rain was welcome, as Thaspar, Sadie, Cora, and Garen planned their next course of action. Many paths lay before them, and many mysteries were troubling them. But for all the things they were watching, they could not have suspected that many more were watching them.

The first order of business was to present, and get paid for, the two schemas they had retrieved from the Mournland. After chastising Lady d'Vown for the 500 gp adventurers she had first sent, and prying her (unsuccessfully) for information about the schema, they accepted their reward and went off to spend their money.

The next thing on the agenda was a meeting with Thaspar's family. Apparently some members of House Besathlae had landed in Sharn a few weeks ago, and were staying at the embassy.

The Arenal embassy would have been an imposing structure elsewhere. The seven story building, flanked by huge statues would have been monolithic in a normal town, but it was dwarfed by the enormous towers of Sharn. Thaspar ascended the granite steps to the black, wooden doors with excitement and trepidation. What did his family have to say? Why were they here?

The elf's heart was pounding as they spoke with the secretary inside the elaborate doorway.

"Oh yes," he said, "Thaspar Besathlae - they've been expecting you. I'll go retrieve them."

It seemed to take forever for the secretary to return. All the while a million questions and fears were flowing through Thaspar's mind. Perhaps his exile had been revoked - no, that was too much to hope for.

Ten years ago Thaspar had been content to live his life amid the mighty trees of Arenal. He was happy with his life and his family. He had never even considered leaving his island home.

Like many of the elves of Arenal, Thaspar had felt a strong sense of duty and honor, yet a freedom to relax and have fun in music, games, and merriment - once your obligations were fulfilled. This was the way of the Arenal elves, and it had served them well for many generations. They loved to enjoy life, but had absolutely no tolerance for sloth or lawbreakers. Thaspar knew this, on the fateful day that he was approached by Osten.

Thaspar and Osten had been friends since birth. Born in the same year, they spent the first 100 formative years of their lives together. While Thaspar came from the noble house Besathlae, Osten was from a poorer family, Eschlaur. Despite their difference in status Thaspar and Osten, and their parents, got along well. Though they were relatively poor, Osten's parents worked exceptionally hard - something which Thaspar's house respected on a deep level.

In recent years, however, Thaspar had begun to worry about his friend. Osten seemed to be unhappy in his place. On a few occasions Thaspar had been shocked by Osten's disrespect for the elders and ancestors. These remarks were always retracted apologetically, but he couldn't help wonder if they were just signs of the secret feelings he kept in his heart. Osten seemed jealous of Thaspar's place, and he didn't seem to want to work his whole life to make a living. He seemed more interested in having fun and pulling pranks. In retrospect Thaspar should have seen it coming, but Osten was his friend. He trusted him. He believed that this was just a phase, and that somehow he could be a good influence on Osten, and steer him back to the honorable path.

The sun had just been dipping behind the trees on the horizon that night, when Osten approached him. Thaspar's friend was agitated, and seemed to be on the verge of tears. According to Osten, Yostrum, a colleague of Thaspar's father had taken a dragonshard which belong to his family. Apparently they had saved for it for months. Osten begged Thaspar to retrieve it. Thaspar's father would have keys to access Yostrum's workplace, where the shard was.

The story seemed incredulous, but Osten seemed so sincere, so worried about his family. Thaspar finally saw some of the honor in those eyes which he thought had been lost, and decided that he had to help his friend.

It was the biggest mistake of his life.

Thaspar was caught stealing a dragonshard which belonged to Yostrum. The entire tale had been a lie. Osten had lied to him. Deep inside something inside Thaspar broke that day.

Regardless of the circumstances, Thaspar was a criminal. Both he and Osten were exiled - Thaspar to Khorvaire, Osten on Xen'drik. Seeing his home disappear on the horizon was heartbreaking for Thaspar, but even that was nothing compared to the reaction of his family. His father, deeply hurt and shamed by Thaspar's actions disowned him. Thaspar was no longer his son; Thaspar no longer belonged to House Besathlae; Thaspar no longer had a place among the ancestors.

When Thaspar arrived in Sharn, after a treacherous ride in a rickety raft across the Thunder Sea, he was a wreck of self-loathing. He wanted to atone for his crimes, become a servant, and stretch his body and mind. He found a new home among the ranks of the Swordbrothers who trained him. Not only did he master the fist and the sword, but he mastered himself.

Thaspar had come to grips with his past. He wanted to return home some day. He wanted his family to accept him. But he had come to terms with the incident.

All these things were whirling through his mind when the secretary returned. "They will see you upstairs."

The entire party climbed to the sixth story of the stone building. The stones stairs opened into a large circular room, furnished with black, wicker chairs. Darkwood doors led off to the bedrooms and private chambers for the delegates.

Standing in the room, facing the stairs in a line were three imposing figures. Thaspar felt chills just seeing them.

Baldurin Besathlae was a tall and striking elf. His chiseled features were even more hardened than usual, almost statuesque. His face was cast down at the ground - Thaspar could not catch his eye. The expression on the elf's face was bitter.

The next in line was Tharean Besathlae. This aging elf was Thaspar's grandfather. An outsider would only have seen a blank face of indifference, but Thaspar could easily tell that his grandfather was happy to see him.

The third figure was, perhaps, the most amazing to find in Sharn. Anwauy Bet'nar, one of the most respected deathless sages, and one of the revered ancestors. Anwauy was over two thousand years old. It was probably the first time the ancient elf had left Arenal.

The deathless sage was the first to break the awkward silence, "Thaspar, we have traveled to Sharn to speak with you. You know that you have been exiled from our shores because of your crimes."

Crimes, plural, Thaspar furrowed his brow in confusion.

"I am sure you know of your family's ancestral sword." Of course Thaspar knew of the sword. His whole life he had known that some day it would be passed down to him. That sword had originally been forged and wielded by Aypallus Besathlae thousands of years ago, when the elves first won their independence from the giants of Xen'drik. It had been passed down from eldest son to eldest son for generations. Though the sword had not seen much use in recent centuries, it was still an heirloom that house Besathlae held proudly. All his life, Thaspar had looked with excitement towards the day when the sword would pass to him. But now, now that his father had disowned him, there was no eldest Besathlae. The sword's legacy would come to an end, because of his mistake.

Baldurin interrupted Thaspar's thoughts, "We want the sword back," he growled.

Anwauy must have seen the confused expression on Thaspar’s face. "The night you and Osten were exiled, your family's ancestral sword disappeared. Your family assumed that you had stolen it before you departure, but for the most part they hid its disappearance. Now, however, they can no longer afford to do so."

"You may not know this, but each new owner of the sword has his name appear next to one of the 500 slots in the blade. 499 of those slots are full - there is only one left. According to our texts, when Aypallus passed on the sword, and founded House Besathlae, he predicted that the last bearer of his sword would once again free his people from oppression, and would have to stop another great cataclysm, like that which happened to the giants millennia ago."

"Thaspar, your name was destined to fill that last slot."

"But now it won't," Baldurin sulked, "but that didn't stop you, did it?"

A flood of emotions came over Thaspar. What were they talking about? Did they think he had stolen the sword? Is that why his family had disowned him? It had seemed that they were sad to see him go - but now his father was bristling with anger towards him.

"Hold on Baldurin." It was Thaspar's grandfather. "We don't know that he has it."

"Of course he has it," Thaspar’s father was shaking with rage, "who else could have it."

The deathless sage maintained his composure. "Do you have your family’s ancestral sword," he asked evenly.

There was no hesitation in Thaspar's voice. "No," he said.

Baldurin gave a dissatisfied grunt, but Anwauy persisted, "Did you take the sword."

"No," Thaspar replied, "Osten must have stolen in."

"How," roared Baldurin, finally looking at his son, "only you would have had access to it."

Thaspar thought that over. It was true, at least on the surface. The sword had always been stored safely in his family’s home, guarded by wards and passwords. He could have taken it without much difficulty, but an outsider, like Osten....

Of course Osten was no outsider. He was not above burglary and lying. Thaspar could think of dozens of occasions when they had spent time together when he had let slip information that would have enabled Osten to break into their home and steal the blade. At the time Thaspar thought nothing of it - Osten was his friend. But now that he knew that his "friend" was capable of, he was sure that Osten had stolen the sword.

In fact, he wondered if the whole dragonshard incident wasn't just a cover to set suspicion on Thaspar, while Osten fled with the sword. Osten had been angry when Thaspar confessed the entire crime, and implicated him as well. He wondered if it was just because his arrest made the theft of the sword more difficult. The exile had suited him well - it seemed like he was planning to flee regardless.

It was only years of ascetic training that prevented the monks rage at this betrayal from flowing over.

"You think Osten has the sword?" said the sage.

"Yes," said Thaspar, "he could have stolen it."

"This sword is very important to us, to everyone. Do you think you could retrieve it?"

"Yes." That was exactly what Thaspar was dying to do.

They talked a little about the sword, and Osten. Thaspar's father was silent, but his grandfather gave the impression that, perhaps if he retrieved the sword, he might be allowed back into his family. This idea filled Thaspar with excitement, and he quickly made plans to seek out Osten and his family's sword.

Thaspar's friends were a little unhappy that they were off to find another artifact, and this time without pay, but they were willing to help out. It was Thaspar after all. Only Garen, who was new to the group, voiced his objections.

"Don't you think we should be paid to find this sword?"

The deathless sage answered for Thaspar, "Thaspar is retrieving his family's blade as a matter of honor."

"But I think we should be compensated for this," the warforged persisted stubbornly.

The sage thought it over. "Then you clearly have no honor, nor understanding of honor. Perhaps that is the case with all warforged; I have not met any others before. Perhaps it is just you."

Garen was shocked and offended into silence, and after farewells, the party returned to the streets of Sharn to plan their strategy.

"I can't believe we are working for these jerks," Garen grumbled, "No honor! Ha!"

There were still many things to do before they could set out. Cora started asking around, using her knowledge of this city, and natural charm to find a crew for their airship. Sadie and Garen were in charge of arming the craft. They purchased ballistae, mangonels, and scorpion's to arm the ship.

After a few days they were ready to return to Thrane, hoping that their airship was still waiting for them. Cora had hired the services of one Captain Reef. Originally a sea captain, he seemed capable and hard working - though he was a little harsh on the ears and demanding toward his crew.

A small contingent of the crew set out with the four adventurers. After a ride on the lightning rail and a few days march they found their airship just as they'd left it. It was so well hidden, that they had trouble finding it!

Over the next few days Garen finished up the repairs required and the ship took to the sky, making its way back home to Sharn.

***

It was still going to be a few more days before they could head out for Xen'drik. The crew was training with the airship, and the artillery was being installed. Garen researched the lost continent in the library. Sadie decided that she would look into the two shifter murders which had occurred in Sharn lately.

She had only read about them in the Sharn Inquisitive. A few weeks ago the archieophant of the Silver Flame in Sharn had fallen to her death from a skybridge. This was highly suspicious, but there had been no leads and the only suspect had been cleared by the use of a zone of truth. Recently the only two shifter members of the Silver Flame had been brutally murdered. One had been nailed to the door of the cathedral.

Unfortunately by this time the trail had gone cold. No one had seen anything useful, and the bodies had long since been cremated in the usual Silver Flame style.

Still, all the investigation of the Silver Flame gave her an excuse to spend time with Merrin. Their relationship was really progressing. Sadie shared her secret dreams of reclaiming Droaam with Merrin, and he confessed that she was an inspiration to him - his skills as a paladin were improving. She almost wished he was coming along with them.

Sadie decided to become an official member of the Silver Flame church. It was a straightforward ceremony that involved a ritual cleansing by fire - a magical silver flame which engulfed the body but did no damage. At least there was one shifter in the Silver Flame now.

****

Cora could feel the cool breeze on her face and smell the salty scent of the sea, as the airship raced far above it. Sharn had long since disappeared behind a blue horizon, and now the sea stretched endlessly in all directions.

The skies were clear and the weather grew steadily warmer as the ship made its way southward. Now and again mundane sailing ships were left behind, far below. The crew began to settle into the routine of flying an airship. In two short days they were passing over tropical islands of palm and sand: the archipelago known as The Pirates’ Shrapnel. The chain of islands eventually coalesced into a large tropical peninsula, jutting out from the lost continent. Conventional sailing ships below were navigating the treacherous reefs on their way to Stormreach.

Sadie, Thaspar, and Cora argued about what they should call their airship, while Garen looked on with interest. Originally it had been called the Slimer II, but no-one was completely happy with that name. Many names were proposed, although it was Sadie's suggestion of the Flaming Rat which stuck. No-one else particularly liked the name, but the ship just seemed to start getting called that from then on. No-one was quite sure why.

Soon Xen’drik itself stretched out to the south; an endless expanse of lush jungle, dotted here and there with mountains. Eventually the disorganized clutter of civilization which was Stormreach appeared, clinging to the edge of the sea. The harbor was filled with ships of all kinds.

They crew pulled the Flaming Rat into the new docking tower, which had just been built in Stormreach. Most of the crew took to the streets to explore the city. Garen went off to see if he could find any of the warforged components that he had heard were being unearthed in the ruins of Xen'drik. Cora set out to see if she could find any information on the sword or Osten. Thaspar came with her to provide information about the weapon, and Sadie came along just in case she was needed.

As Cora made her way through the streets of Stormreach, she quickly came to the conclusion that there was something significant about Thaspar's ancestral sword, and whoever was currently wielding it. Merely the description of the sword was intimidating. Thaspar described it as a 4 foot long, razor thin, black katana, with a deep red sheen. The blade had 500 slits, each marked with tiny red lettering, giving it a sort of serrated edge. It could be wielded one or two handed, and was fabled to be as sharp now as when it was forged. This description was enough to give anyone shivers, but that didn't account for the exceptionally strong reactions she got whenever she brought it up with anyone on the street. People would suddenly get wide eyed, mutter something, then turn away and avoid Cora. One person even fled in terror, looking around as if he would be ambushed at any second.

The evening was wearing on, and the first stars were appearing overhead, as Cora made her way down to the wharves on the edge of the sea. She had picked up that the sword was known and feared by sailors, and she figured she would try there. Turning on all the charm she had she asked around about the blade, but she was met with even more fear, and perhaps even contempt. She was about to give up when she was approached by an elderly man.

The man was clearly an old sailor - his body wracked and crushed by years at sea. He hobbled up to her, and spoke, his leathery lips flapping, "You want to know about that sword?" He looked around furtively, "Follow me."

He led the three of them to a floating pub on the waters edge. In a darkened corner of the rum soaked bar he told them of a sword known to sailors as "Life's End" and its wielder, "The Deathbringer." The Deathbringer had been a feared name for several years around Xen'drik. He fought with a sword that perfectly matched Thaspar's description. It was said that the sword could rip your flesh, cut your bone, and steal your soul. The Deathbringer could cut down a crew single-handedly with that sword, so the story went. All the while he would be wearing his mask. He wore a red mask, formed in the shape of a twisted skull. His ships flew the flag of The Keeper. Some believed he was the The Keeper in human form, here to take the lives of as many souls as he could.

In recent years, and especially recent months his operation had grown from a single ship to a small fleet, and now to a large fleet, which was beginning to threaten any ship which wanted to make the passage from Khorvaire to Xen'drik.

No one knew where The Deathbringer's lair was. Given that he mostly terrorized northern Xen'drik, most hypothesized that it was on one of the thousands of islands in the Pirate's Shrapnel, but this offered little solace.

The trio returned to the airship, convinced that The Deathbringer was actually Osten, and Life's End, was actually the sword of House Besathlae. They were a little closer to finding their foe, but how were they going to find his lair amidst thousands of small tropical islands?

They were just sitting down and relaying what they had learned to Garen when they heard shouts; and then the sound of explosions.

Rushing on deck they could see that sudden commotion had broken out in the harbor. At least a dozen ships were gathered in the harbor, firing flaming debris into the city and its ships. The vessels were flying flags featuring a gaunt, almost skeletal figure - reaching out menacingly - The Keeper.

This stroke of luck seemed almost too good to be true, but the crew wasted no time. The airship moved over the craft in the harbor - well out of firing range. Garen was about to man a ballista when he heard a shout. Swiveling about, he saw another airship, coming seemingly out of nowhere, heading directly toward them. For a moment it struck him as odd that the other ship seemed on a collision course with them. Then he realized, with horror, that they were about to get rammed.

Already, under the direction of Captain Reef, the Flaming Rat was turning and pulling away, but there was no avoiding a collision: airships just didn't have the maneuverability. Captain Reef was an experienced sailor, however, and he managed to pull the ship sideways, turning the ram into a broadside. Both ships shuddered with the impact. Garen cringed as his beautiful carvings turned to splinters as the two ships scraped against each other.

Within seconds the ship was swarming with pirates. Dozens of them, brandishing cutlasses, and sporting pantaloons, rushed aboard, swinging across on grappling hooks. The crew drew their weapons and the battle began.

Thaspar was fighting with pitched ferocity, but he was keeping his eye out for Osten, or The Deathbringer, or whoever he was. He noticed that the pirates seemed to only be subduing the crew around him. It was no use; the pirate's numbers more than tripled theirs. It seemed like his opponents were concentrating their efforts on him. Three very large and well armored men - probably officers had surrounded him.

Then he noticed the undead.

Two gruesome ghasts has slunk onto their ship from the pirate vessel. He noticed two late as one lashed out at him, sinking its putrid teeth into his flesh. In a moment, he felt his muscles contracting. He fought the paralysis, but it was no good. As he lay helpless on the deck his assailants bludgeoned him unconscious and dragged him off.

Soon a similar fate was being met by most of the crew. They lay there unconscious. Sadie could see it would soon only be her and perhaps Cora left standing. Garen had already been disabled and was lying, inanimate, on the deck, several huge ballista bolts protruding from his still form. When she saw the halfling suddenly disappear, she knew it was time to flee.

With her claws digging into the deck she bounded across the ship, and up onto the forecastle, to man the ballista. It was much to late, however, and soon she was again surrounded by foes. Fighting desperately she leapt, suddenly, from the forecastle, onto the railing, and then disappeared off the side of the ship.

After a harrying climb, her claws holding her to the underside of the pirate craft, far above the harbor below, she came finally to the observation dome, which hung underneath the airship. There was no-one inside, and she hauled herself through the window, and rested for a moment. Her limbs ached from the arduous climb. The crew, as well as Thaspar and Garen, and possibly Cora had been captured. She had to come up with a plan.

She was just catching her breath when she felt a hand on her shoulder. Jumping off her haunches into attack position she spun around to see... nothing. "Its OK," a familiar voice whispered, "Its me, Cora."

They decided that before they could make a proper plan, they needed to get the lay of the land. Cora had already explored the cargo hold, and had taken note of anything particularly valuable - of which there was a great deal. Sadie and Cora made sure to fill their packs with pirate booty before continuing their reconnaissance.

After a few minutes of creeping through the ship, they came upon the brig. It was guarded by two pirates, and they could see some of their crew inside. Cora's invisibility had long since worn off, so there was no choice but to jump the guards and neutralize them, before they could shout an alarm.

The attack was like lightning. Cora and Sadie burst from around a corner, and attacked with sudden ferocity. The first guard hit the ground before he knew what was happening. Things did not go quite to plan on the second guard, however. He ran off, screaming the alarm. Sadie leapt upon him, silencing his shouts, but it was too late. They could now here footsteps running up above.

Thinking quickly Sadie used the guards' keys to open the cell door, and dragging the guards inside, they disguised themselves and the guards as prisoners. It was just in time, too, as a pirate soon arrived, and looked suspiciously around the brig. Since nothing seemed out of order, except for the disappearance of the guards, the pirates simply posted four strong men at the door.

"Where'r we going?"

The nearest guard turned to see a chipper little halfling asking him a question.

"Nevermind - you'll find out soon enough!"

"Oh, c'mon, you can tell me," she persisted.

"Leave me alone."

The guard grew increasingly more cross with the insessant chatter, but he kept his back to the door. Of course, Cora was just distracting the guard, while her freed compatriot was unlocking the shackles for the entire brig.

"So are you going to tell me where we are going *now*?"

"Look," grunted the guard. He had had enough. Fumbling he unlocked the door and swung it wide, "I am getting mighty sick of...." he trailed off.

In a flash the crew overpowered him and the other guards. They did not have a chance to sound the alarm.

****

Garen came to his senses in the dank hold of a ship. He could tell by the rocking of the boat that they were aboard a sea-bound vessel. As he regained clarity he realized that one of the pirates had revived him with a potion.

"Thank you," he creaked.

"I didn't do it fer yer good," the pirate gave him a fierce kick, "Now get on yer feet ya scrap-pile."

In chains Garen was led out of the ship onto some floating docking. Around him he could see the officers and high ranking sailors from their airship. Thaspar was with them too, but he was up ahead, and was being led in a different direction from everyone else.

The wooden docking sunk low under the weight of all the prisoners crossing on it, and cool water submersed their feet. Garen looked down at the chains binding his hands - he was forming an idea. He raised his head to quickly take in his surroundings, and was shocked by what he saw.

They were at the base of two towering opposing cliffs. He could not see the open ocean, but the curve faces curved away behind him, indicating a possible exit. Before him, where the cliffs met, a tall but narrow waterfall roared down, leaving streaks of green moss on either side. The cliffs were immense, at least 15 stories high. The cliffs were dotted with caves, balconies, and holes on both sides. These were connected by a crazy lattice of interconnected rope bridges. The bridges hung at all angles between the two cliffs, and were supplemented by an assortment of mossy vines, which made the area between the two faces look like a tangled, tropical cats cradle mistake.

The captives were led into a cave just above the water line. The cave sloped downward, and at its lowest point, the water was up to their ankles. It lapped in from an adjoining shaft which seemed to lead down into the ocean. The passage rose once more, however, and soon they were well above the water, in what was clearly a cell. Each person was manacled to the wall, and one guard was left with them.

Within the minute, Garen was already silently casting an infusion. He had a plan.

****

The two airships began to dip in the gemstone blue sky. They were descending toward a tropical island, covered with thick vegetation. The island showed no outward signs of habitation, but as one got closer, there was clearly a large fjord which led inward. On closer inspection, once the fjord rounded a bed, the cliff faces were pitted with caves and strung with bridges. It was an entire pirate city.

The two ships landed in a small clearing, near some glistening pools, at the top of the waterfall. The clearing looked to have been recently cut, and it was definitely intended for just one of the massive craft. Both ships crammed in side by side.

What the pirates did not know, however, is that one ship was no longer in their possession. Their own airship was now crewed by Cora, Sadie, and their sailors. The previous crew of pirates lay dead or in the brig. Careful not to arouse suspicion, they landed the ship. Immediately pirates swarmed their old ship, hauling supplies down stone steps that disappeared over the cliff face.

Things were still unclear, but they knew that they were missing Garen, Thaspar, Captain Reef, and all of the officers of the crew. They surmised that they must be somewhere down below. Quickly disguising themselves to be less conspicuous, they made ready to infiltrate the pirate city.

Timeline

  • Zol 10 Zarantyr - Met with Thaspar's family
  • Wir 11 - Far 13 Zarantyr - Hiring a crew and buying airship equipment
  • Sar 14 - Far 20 Zarantyr - Traveling to the airship
  • Sar 21 - Zol 24 Zarantyr - Fixing the airship
  • Wir 25 Zarantyr - Returning to Sharn in the airship
  • Zol 26 Zarantyr - Investigating Silver Flame murders
  • Sar 28 Zarantyr - Sadie joins the Silver Flamer
  • Sul 1 Olarune - Set out for Xen'drik
  • Mol 2 Olarune - Reached Stormreach and captured by Deathbringer

People

The Deathbringer
Scourge of Xen'drik, his very name brings terror to the heart of sailors. He wields a fabled sword called Life's End which is said to drop foes with a single blow, rip through flesh and bone alike, and drain your very soul.

Heroic Actions

  • Cora and Sadie took over a pirate ship... from the inside

Heroic Quotes

  • Captain: "He's stupid, like a Mare pissed in his brain!"
    Cora: "I know what that feels like."
  • Cora: "I'll rob him later."
    Sadie: "How do you know he's evil?"
    Cora: "He has too much stuff."

Adventure Names

  • Robyn - Never Sail with Rogues in Yer Hold
  • Bryan - What Do You Mean, There's No "Snatch Ballista Bolt" Feat?
  • Lorraine - The Adventures of a Mithral Pincushion

Legends & Lore

Long ago Xen'drik was ruled by a race of giants. Little is known about them, but they had a powerful and advanced civilization. Despite the advancement of their culture, it seems that the heart of their society featured bizarre and bloody rituals.

For quite some time the elvish people were kept as slaves in the massive complexes of the giants. The elves eventually rebelled and attained freedom. Most elves left Xen'drik for Arenal, but a few stayed behind. These elves, interested in the dark powers that the giants had dabbled with hid from the giants underground, and eventually became the drow of today.

The giants were wiped out in a massive cataclysm, when they severed the portal between this plane and Dal'Quor, the realm of dreams, in order to stop a Quori invasion. All that remains of their legacy are a few primitive giant tribes, gigantic ruins hidden amongst the foliage of Xen'drik, and some of the dark practices of the Drow people.

Statistics

Date Played: August 26, 2006
Session Length: 6 hours
Experience Gained: ~2000/character
Foes Vanquished: Numerous Pirates, and their Officers

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